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cathode ray tube amusement device : ウィキペディア英語版 | Cathode Ray Tube Amusement Device
The cathode ray tube amusement device is the earliest known interactive electronic game to use an electronic display. The player simulates an artillery shell trajectory on a cathode ray tube (CRT) screen. Thomas T. Goldsmith, Jr. and Estle Ray Mann constructed the game from analog electronics in 1947, and patented it the following year. The gaming device was never marketed or sold to the public, and so despite its position as a contender for the first video game, it had no effect on the future video game industry. ==Gameplay== The "cathode ray tube amusement device" appears to the player as a cathode ray tube (CRT) screen connected to an oscilloscope, with a set of knobs and switches. The device uses purely analog electronics and does not use any memory device, digital computer, or programming. The CRT beam appears as a spot on the display, which traces a parabolic arc across the screen when a switch is activated by the player. This beam spot represents the trajectory of an artillery shell. There are several overlay targets on the screen, representing objects such as airplanes. At the end of the spot's trajectory it defocuses if it is within the bounds of a target, representing the shell exploding, as if detonated by a time fuze. The player turns control knobs to direct the beam spot's trajectory and the delay of the shell burst. The machine can be set to fire a "shell" either once or at a regular interval, adjustable by the player. This gives the player the goal of hitting one of the overlay targets with the shell burst within a time limit.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Cathode Ray Tube Amusement Device」の詳細全文を読む
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